To advance a student between run groups I must feel they are:
- Safe
- Aware
- Consistent
- Smooth*
There is an * on smooth because as you advance from intermediate to advance there can be deliberate non-smoothness to get more performance out of the car, but beginner->instructed intermediate-> solo intermediate, smooth is a criteria.
Beginner -> Instructed Intermediate*
- Awareness of all flag stations
- Ability to give point-bys without explicit instruction (however the occasional reminder is still ok, but if they consistently cause people to wait for point-bys that is a non-starter)
- Awareness to not put the car "where it doesn't belong" in terms of taking a point by, such as waiving off point-bys they are not comfortable with.
- Starting to show awareness of their own mistakes.
- Proper inputs
- No sudden inputs mid-corner (Including throttle, braking, jerk of wheel)
- Smooth steering and pedal application
- Might not be perfect o the line, but knows it and is properly setting up on the correct side of the track for corners, etc..
- Not over driving (This will be repeated at every level)
- Not overly aggressive towards other drivers, best to get this out of them early before something goes wrong in a higher run group
Instructed Intermediate -> Solo Intermediate
- Starts to predict how other cars in front of them are going to behave
- Example: Backs off when they get an un-easy feeling about a car
- Sets them selves up for passing zones either to take or give a pass
- Provides self-correcting commentary on their own mistakes
- "Turned in to early"
- "Entered that a little hot"
- "Could have let one more car by there"
- Ability to turn consistent laps, and manage traffic without the instructor saying a single word (VERY important, you want them to get used to silence BEFORE they move up)
- Again, not over-driving
- Again, not overly aggressive (THIS IS NOT A RACE)
Solo Intermediate -> Advanced
- Can handle off-line corners (for example, from late point-bys)
- They are planning well in advance for when cars will catch them and when they will catch cars for best passing
- Some non-smoothness is allowed here on inputs if it is WITH PURPOSE. (Eg - To rotate the car coming out of a corner, you will especially see this with FWD cars and suddenly throttle lift oversteer to get the car to come around for the corner)
- Again, not over-driving
- Again, not overly aggressive (THIS IS NOT A RACE)